eGames and adaptive eLearning: A practical approach
نویسنده
چکیده
The aim of this symposium of Simulation & Gaming is to address practical approaches and experiences in the development and application of educational electronic games and gamelike simulations (eGames) in adaptive eLearning and bLearning (blended learning) processes. eGames seem to capture the attention of students far more effectively than any other form of educational content. However, their educational potential transcends the simplistic notion that we should use them just because students pay more attention to games than to classes. Apart from being fun, games provide immersion in a reactive environment, promote the development of problem-solving skills, and propose a narrative flow that yields a feeling of progression; everything happens in an environment that the students wish to explore by their own intrinsic motivation. Games also have focused and structured goals, well-defined rules, and challenging and clear tasks, and they let participants try new things without adverse consequences. Another key factor is that games provide outcomes and feedback in real time. This feedback can help users in the next actions to be taken and to perceive their activities and decisions as part of the flow of the games. In addition, games can support several pedagogical approaches: learning by doing, learning from mistakes, goal-oriented learning, roleplaying, collaborative learning, and constructivist learning. The implementation of these game-based approaches can be deployed in personalized eLearning and bLearning processes, supporting the appropriate features of games that match better with learning objectives. There is growing interest among teachers in using games as part of their adaptive lesson plans. However, this use is often isolated from the rest of the learning experience, leading to a disconnection between educational settings and games. A standardized, interoperable approach to the sharing of such game-based lesson plans would allow teachers and educational technologists to compare and contrast eGame-based experiences, allowing best practices and lessons learned to emerge. Although games can be used as “add-ons” in educational contexts, greater benefits can be attained by integrating games more tightly into the educational process. This special issue is an attempt to present several perspectives and efforts in fields of game-based learning and adaptive eLearning. The selection of the contributions
منابع مشابه
Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>
Electronic games and simulations (eGames) are a valuable support for adaptive learning. This adaptation can be based on different inputs, such as the user’s performance, behaviour or cognitive load. Both adaptation and eGames can be modelled with IMS Learning Design (IMS LD) or integrated from an external resource. In this article we show the relation between IMS LD and the Projec...
متن کاملAdaptive Competence Testing in eLearning
This article focuses on the adaptive assessment of pre-knowledge in the context of individualised eLearning. A deterministic algorithm [3] is introduced which allows for a significant reduction of to be presented problems for diagnosing pre-knowledge. Since the competence-performance approach [12] , [13] , [14] is used for building the framework for adaptive testing, not only can it efficiently...
متن کاملEvaluation of APeLS - An Adaptive eLearning Service Based on the Multi-model, Metadata-Driven Approach
The evaluation of learner and tutor feedback is essential in the production of high quality personalized eLearning services. There are few evaluations available in the Adaptive Hypermedia domain relative to the amount of research interest this domain is attracting. Many of the papers in this domain focus on the technological design of systems without justifying the designs through the lessons l...
متن کاملA Methodological Approach to Address Individual Factors and Gender Differences in Adaptive eLearning
Adaptive eLearning systems aim at personalizing the learning objects and test items according to a learner’s specific needs. There is a variety of existing adaptive eLearning systems, either research prototypes or systems in commercial use. However, these systems are primarily limited to adapt to learners’ current knowledge or to certain test items learners are capable of solving. Thus, in the ...
متن کاملAn eLearning specification meets a game: authoring and integration with IMS Learning Design and <e-Adventure>
IMS Learning Design (IMS LD) is a specification to realize adaptive and interoperable Units of Learning. However, the authoring process remains difficult, mainly due to the lack of high-level authoring IMS LD tools. In order to improve this process, more powerful external resources could be used. Furthermore, the main challenges are a) the authoring process, and b) the integration between these...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2008